![]() This is a very lightweight mod designed to be played alongside the main storyline and normal settlement discovery process. No quest or map markers are used as that would not make any sense. It is ok to go to any settlement shelter in any order except the best place to start that makes the most sense of the complete storyline is inside the new shelter found behind Red Rocket. Rewards include a backstory or if you are not interested in reading field agent coded instructions and notes there are 6 early legendary non OP weapons (some are modified uniques) and 1 unused perk to be found no where else in the Commonwealth should you decide to take on the mission and become a Secret Agent. This quest mod can be installed (along with required mod) and played at any time but is best played as a new character in new play through to take advantage of any useful early game rewards. This tale of espionage begins at the Red Rocket Shelter and involves the characters of Dutchman, Helena, Songbird, Boomer, Lonnie, Kelly K, Mr. Uncover through coded instructions and detailed notes about the life of these secret agents. If you want to trade in secrets and you think you've got what it takes to be a good field agent, you can learn how to build the real skills necessary to become like the greatest Secret Agent of all time - James Bond 007.Įxamine firsthand how dangerous it is to live the life of a field agent in the Commonwealth. Learn about the events prior to the Switchboard and the treachery of a double agent. ![]() Secret Agents may be all around us, working for government agencies, corporate entities or crime syndicates for espionage purposes to uncover and collect information, assassinate or bomb targets, and report back. ![]()
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